{"id":1447,"date":"2024-04-01T12:41:31","date_gmt":"2024-04-01T12:41:31","guid":{"rendered":"https:\/\/onceogretmenvakfi.org.tr\/?p=1447"},"modified":"2024-04-01T15:35:31","modified_gmt":"2024-04-01T15:35:31","slug":"yeni-nesil-ogrenme-araci","status":"publish","type":"post","link":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/yeni-nesil-ogrenme-araci\/","title":{"rendered":"Yeni Nesil \u00d6\u011frenme Arac\u0131:"},"content":{"rendered":"\n<p>M\u0130NECRAFT EDUCAT\u0130ON ED\u0130T\u0130ON<\/p>\n\n\n\n<p>(BU YAZI AKADEM\u0130K B\u0130R \u00c7ALI\u015eMA DE\u011e\u0130LD\u0130R, DENEY\u0130MD\u0130R)<\/p>\n\n\n\n<p><strong>\u00d6ZET<\/strong><\/p>\n\n\n\n<p>Bu yaz\u0131da, yeni nesil \u00f6\u011frenme arac\u0131 olan Minecraft Education Edition&#8217;\u0131n e\u011fitimde nas\u0131l etkin bir \u015fekilde kullan\u0131labilece\u011fini ve bu arac\u0131n \u00f6\u011frencilerin \u00f6\u011frenme s\u00fcre\u00e7lerine nas\u0131l katk\u0131da bulundu\u011funu ele almaktad\u0131r. Metnimizin ana temas\u0131, \u00f6ncelikle Minecraft Education Edition&#8217;\u0131n temel \u00f6zelliklerini ve e\u011fitimsel potansiyelini tan\u0131tmakta, ard\u0131ndan Maya Okullar\u0131&#8217;nda ger\u00e7ekle\u015ftirilen \u00e7e\u015fitli uygulama \u00f6rneklerini sunmaktad\u0131r. Bu \u00f6rnekler, \u00f6\u011frencilerin matematik, fen bilimleri, sosyal bilgiler ve dil sanatlar\u0131 gibi farkl\u0131 alanlarda nas\u0131l etkile\u015fimli ve entegre bir \u00f6\u011frenme deneyimi ya\u015fad\u0131klar\u0131n\u0131 g\u00f6stermektedir. Yaz\u0131m\u0131zda bu teknolojik arac\u0131n, \u00f6\u011frencilerin problem \u00e7\u00f6zme, ele\u015ftirel d\u00fc\u015f\u00fcnme, yarat\u0131c\u0131l\u0131k ve i\u015f birli\u011fi gibi becerilerini nas\u0131l geli\u015ftirdi\u011fine odaklanmaktad\u0131r. Ayr\u0131ca, e\u011fitimde Minecraft Education Edition&#8217;\u0131n kullan\u0131m\u0131n\u0131n, \u00f6\u011frencilerin akademik ve ki\u015fisel geli\u015fimlerine nas\u0131l katk\u0131da bulundu\u011fu ve onlar\u0131 gelece\u011fin karma\u015f\u0131k d\u00fcnyas\u0131na nas\u0131l haz\u0131rlad\u0131\u011f\u0131 \u00fczerinde durulmaktad\u0131r. Sonu\u00e7 k\u0131sm\u0131nda, Minecraft Education Edition&#8217;\u0131n e\u011fitimde b\u00fct\u00fcnc\u00fcl bir de\u011fi\u015fim yaratma potansiyeline sahip oldu\u011fu vurgulanmakta ve e\u011fitim alan\u0131nda yeni ufuklar a\u00e7t\u0131\u011f\u0131 belirtilmektedir. Bu \u00e7al\u0131\u015fma, e\u011fitim teknolojilerinin \u00f6\u011frenci ba\u015far\u0131s\u0131 ve geli\u015fimi \u00fczerindeki etkilerini daha iyi anlamak isteyen e\u011fitimciler, ara\u015ft\u0131rmac\u0131lar ve politika yap\u0131c\u0131lar i\u00e7in de\u011ferli bir kaynak sunmaktad\u0131r.<\/p>\n\n\n\n<p><strong>Anahtar Kelimeler:<\/strong> Minecraft Edu E\u011fitimi, Yarat\u0131c\u0131l\u0131k, \u00d6\u011frenme Deneyimi, Teknoloji ve E\u011fitim<\/p>\n\n\n\n<p><strong>NEW GENERATION LEARNING TOOL:<\/strong><\/p>\n\n\n\n<p><strong>MINECRAFT EDUCATION EDITION<\/strong><\/p>\n\n\n\n<p><strong>ABSTRACT<\/strong><\/p>\n\n\n\n<p>In this article, we explore the effective use of Minecraft Education Edition, a new generation learning tool, in education and how this tool contributes to students&#8217; learning processes. The main theme of our text is to first introduce the fundamental features and educational potential of Minecraft Education Edition, followed by presenting various application examples conducted at Maya Schools. These examples demonstrate how students experience interactive and integrated learning in various fields such as mathematics, science, social studies, and language arts. Our writing focuses on how this technological tool enhances students&#8217; skills in problem-solving, critical thinking, creativity, and collaboration. Additionally, it discusses how the use of Minecraft Education Edition in education contributes to students&#8217; academic and personal development and prepares them for the complex world of the future. In the conclusion, it is emphasized that Minecraft Education Edition has the potential to create a holistic change in education and open new horizons in the field. This study provides a valuable resource for educators, researchers, and policymakers who seek to understand the impacts of educational technologies on student success and development.<\/p>\n\n\n\n<p><strong>G\u0130R\u0130\u015e<\/strong><\/p>\n\n\n\n<p>Ak\u0131l kelimesi, Arap\u00e7a k\u00f6kenli bir terim olup, anlamak ve d\u00fc\u015f\u00fcnmek kavramlar\u0131n\u0131 i\u00e7erir. Ancak bu kelimenin kullan\u0131m\u0131, sadece bireysel d\u00fc\u015f\u00fcnme s\u00fcre\u00e7lerini de\u011fil, ayn\u0131 zamanda farkl\u0131 varl\u0131klar veya kavramlar aras\u0131nda ba\u011flant\u0131lar kurma yetene\u011fini de kapsar. Ak\u0131l y\u00fcr\u00fctme, insan\u0131n do\u011fayla, do\u011fan\u0131n hayvanlarla, nesnelerin d\u00fcnyayla olan ili\u015fkisini anlamas\u0131na yard\u0131mc\u0131 olur. Bu s\u00fcre\u00e7, zek\u00e2y\u0131 harekete ge\u00e7irir ve birden fazla d\u00fc\u015f\u00fcnsel fonksiyonun devreye girmesini sa\u011flar. Ge\u00e7mi\u015f y\u00fczy\u0131llarda, insanlar genellikle tek bir i\u015f alan\u0131nda uzmanla\u015fmay\u0131 ya da belirli bir konuda derin bilgi edinmeyi hedeflerdi. Ancak 21. y\u00fczy\u0131lda, bilgi birikiminin h\u0131zla artmas\u0131yla birlikte, insanlar\u0131n d\u00fcnyay\u0131 alg\u0131lama \u015fekilleri ve i\u015flerine odaklanma y\u00f6ntemleri de\u011fi\u015fmi\u015ftir. Art\u0131k b\u00fct\u00fcnc\u00fcl bir yakla\u015f\u0131m, hem bireysel hem de profesyonel geli\u015fim a\u00e7\u0131s\u0131ndan \u00f6nem kazanm\u0131\u015ft\u0131r. Bu yeni yakla\u015f\u0131m, \u00f6\u011frenme ve d\u00fc\u015f\u00fcnme s\u00fcre\u00e7lerimizi yeniden \u015fekillendirmekte ve e\u011fitimde yeni metodolojilerin ortaya \u00e7\u0131kmas\u0131na zemin haz\u0131rlamaktad\u0131r. \u0130\u015fte bu noktada, Minecraft Education Edition gibi yeni nesil \u00f6\u011frenme ara\u00e7lar\u0131 devreye girer, \u00e7\u00fcnk\u00fc bu ara\u00e7lar, \u00f6\u011frencilerin hem bilgi edinmelerini hem de bu bilgileri yarat\u0131c\u0131 ve ele\u015ftirel bir \u015fekilde kullanmalar\u0131n\u0131 te\u015fvik eder. Bu giri\u015f b\u00f6l\u00fcm\u00fc, bu yeni \u00f6\u011frenme paradigmas\u0131n\u0131 ve Minecraft Education Edition&#8217;\u0131n e\u011fitimde nas\u0131l bir rol oynayabilece\u011fini tart\u0131\u015fmay\u0131 ama\u00e7lamaktad\u0131r.<\/p>\n\n\n\n<p>Bu yeni \u00f6\u011frenme paradigmas\u0131, \u00f6\u011frencilerin pasif bilgi al\u0131c\u0131lar\u0131 olmaktan \u00e7\u0131karak, bilgiyi aktif bir \u015fekilde ke\u015ffetmelerini ve uygulamalar\u0131n\u0131 sa\u011flayan y\u00f6ntemlere odaklan\u0131r. Minecraft Education Edition, bu ba\u011flamda, \u00f6\u011frencilerin sadece teorik bilgileri \u00f6\u011frenmekle kalmay\u0131p, bu bilgileri ger\u00e7ek d\u00fcnya senaryolar\u0131nda uygulamalar\u0131na olanak tan\u0131yan interaktif bir platform olarak \u00f6ne \u00e7\u0131kar. \u00d6rne\u011fin, \u00f6\u011frenciler matematiksel kavramlar\u0131 sadece kitaplar arac\u0131l\u0131\u011f\u0131yla de\u011fil, Minecraft d\u00fcnyas\u0131nda in\u015fa etme ve hesaplama yaparak da \u00f6\u011frenebilirler. Bu, \u00f6\u011frenme s\u00fcrecini daha anlaml\u0131 ve kal\u0131c\u0131 hale getirirken, \u00f6\u011frencilerin problem \u00e7\u00f6zme, yarat\u0131c\u0131l\u0131k ve tak\u0131m \u00e7al\u0131\u015fmas\u0131 gibi becerilerini de geli\u015ftirir. B\u00f6ylece, Minecraft Education Edition, e\u011fitimciler i\u00e7in \u00f6\u011frencilerin bili\u015fsel, sosyal ve duygusal becerilerini geli\u015ftirebilecekleri, \u00f6\u011frenciler i\u00e7inse kendi \u00f6\u011frenme yollar\u0131n\u0131 ke\u015ffetmelerine yard\u0131mc\u0131 olacak bir ara\u00e7 haline gelir. Bu paragraf, Minecraft Education Edition&#8217;\u0131n \u00f6\u011frenme s\u00fcrecinde nas\u0131l bir d\u00f6n\u00fc\u015f\u00fcm yaratabilece\u011fini ve \u00f6\u011frencilerin geleneksel \u00f6\u011frenme y\u00f6ntemlerinin \u00f6tesine ge\u00e7erek daha aktif ve uygulamal\u0131 bir e\u011fitim deneyimi ya\u015famalar\u0131n\u0131 nas\u0131l sa\u011flayabilece\u011fini vurgulamaktad\u0131r.<\/p>\n\n\n\n<p>Bu tart\u0131\u015fman\u0131n sonucunda, Minecraft Education Edition&#8217;\u0131n modern e\u011fitimde oynad\u0131\u011f\u0131 rol\u00fc daha net bir \u015fekilde g\u00f6rmekteyiz. Bu platform, \u00f6\u011frencilere sadece bilgi aktarmakla kalm\u0131yor, ayn\u0131 zamanda onlar\u0131n bu bilgiyi kendi ger\u00e7ek d\u00fcnya deneyimleriyle entegre etmelerine olanak sa\u011fl\u0131yor. \u00d6\u011frenciler, bu sanal ortamda kar\u015f\u0131la\u015ft\u0131klar\u0131 zorluklar\u0131 \u00e7\u00f6zerken, ayn\u0131 zamanda ele\u015ftirel d\u00fc\u015f\u00fcnme, yarat\u0131c\u0131l\u0131k ve i\u015f birli\u011fi gibi 21. y\u00fczy\u0131l becerilerini geli\u015ftiriyorlar. E\u011fitimciler i\u00e7in ise, bu, \u00f6\u011frencilerin bireysel ilgi alanlar\u0131na ve \u00f6\u011frenme stillerine g\u00f6re uyarlanabilen, esnek ve yenilik\u00e7i bir \u00f6\u011fretim arac\u0131 sunuyor. Minecraft Education Edition, e\u011fitim d\u00fcnyas\u0131nda sadece teknolojik bir yenilik de\u011fil, ayn\u0131 zamanda \u00f6\u011frenme s\u00fcre\u00e7lerinin nas\u0131l yap\u0131land\u0131r\u0131lmas\u0131 gerekti\u011fi konusunda yeni bir bak\u0131\u015f a\u00e7\u0131s\u0131 getiriyor. Bu yakla\u015f\u0131m, \u00f6\u011frencilerin sadece okulda de\u011fil, hayat\u0131n her alan\u0131nda ba\u015far\u0131l\u0131 olmalar\u0131 i\u00e7in gerekli becerileri kazanmalar\u0131na yard\u0131mc\u0131 oluyor. B\u00f6ylece, Minecraft Education Edition, e\u011fitim alan\u0131nda b\u00fct\u00fcnc\u00fcl bir de\u011fi\u015fim yaratma potansiyeline sahip bir ara\u00e7 olarak \u00f6n plana \u00e7\u0131kmakta ve gelece\u011fin e\u011fitim modelinin nas\u0131l \u015fekillenebilece\u011fine dair \u00f6nemli ipu\u00e7lar\u0131 sunmaktad\u0131r. Bu paragraf, Minecraft Education Edition&#8217;\u0131n e\u011fitimdeki yerini ve \u00f6nemini \u00f6zetlemekte ve bu yeni nesil \u00f6\u011frenme arac\u0131n\u0131n e\u011fitimde nas\u0131l bir d\u00f6n\u00fc\u015f\u00fcm yaratabilece\u011finin alt\u0131n\u0131 \u00e7izmektedir.<\/p>\n\n\n\n<p><strong>MINECRAFT EDU NED\u0130R?<\/strong><\/p>\n\n\n\n<p>Minecraft Education Edition, aslen 2009 y\u0131l\u0131nda piyasaya s\u00fcr\u00fclen ve oyun severler aras\u0131nda h\u0131zla pop\u00fclerlik kazanan Minecraft oyununun e\u011fitim odakl\u0131 bir versiyonudur. Microsoft taraf\u0131ndan sat\u0131n al\u0131nd\u0131ktan sonra, bu platform \u00f6zellikle e\u011fitim ama\u00e7l\u0131 kullan\u0131lmak \u00fczere yeniden tasarlanm\u0131\u015ft\u0131r ve d\u00fcnya \u00e7ap\u0131nda e\u011fitimcilerin ve \u00f6\u011frencilerin kullan\u0131m\u0131na sunulmu\u015ftur.<\/p>\n\n\n\n<p>Minecraft Education Edition, kullan\u0131c\u0131lar\u0131na sanal bir d\u00fcnyada bloklar kullanarak neredeyse her \u015feyi tasarlama, in\u015fa etme ve yaratma imkan\u0131 sunar. E\u011fitim odakl\u0131 bu versiyon, \u00f6\u011frencilere matematik, fen bilimleri, tarih, dil sanatlar\u0131 ve daha bir\u00e7ok konuda etkile\u015fimli bir \u00f6\u011frenme deneyimi sa\u011flar. \u00d6rne\u011fin, bir co\u011frafi \u015feklin nas\u0131l olu\u015ftu\u011funu anlamak i\u00e7in \u00f6\u011frenciler, oyun i\u00e7inde kendi co\u011frafi \u015fekillerini olu\u015fturabilir ve bu s\u00fcre\u00e7te \u00f6\u011frendiklerini peki\u015ftirebilirler. Yine ayn\u0131 \u015fekilde, bir yaya ge\u00e7idinin nas\u0131l tasarlanmas\u0131 gerekti\u011fini \u00f6\u011frenmek i\u00e7in, \u00f6\u011frenciler ger\u00e7ek hayattaki yaya ge\u00e7itlerini inceleyerek Minecraft d\u00fcnyas\u0131nda benzer bir ge\u00e7it in\u015fa edebilirler.<\/p>\n\n\n\n<p>Bu \u00f6\u011frenme arac\u0131, \u00f6\u011frencilerin problem \u00e7\u00f6zme, ele\u015ftirel d\u00fc\u015f\u00fcnme, tak\u0131m \u00e7al\u0131\u015fmas\u0131 ve yarat\u0131c\u0131l\u0131k gibi becerilerini geli\u015ftirmelerine yard\u0131mc\u0131 olurken, ayn\u0131 zamanda e\u011fitim s\u00fcrecini daha e\u011flenceli ve ilgi \u00e7ekici hale getirir. Minecraft Education Edition, \u00f6\u011frencilerin ger\u00e7ek d\u00fcnya sorunlar\u0131n\u0131 modellemelerine, hipotezler test etmelerine ve bilimsel d\u00fc\u015f\u00fcnme becerilerini geli\u015ftirmelerine olanak tan\u0131r. E\u011fitimciler i\u00e7in ise, dersleri daha interaktif ve \u00f6\u011frencilerin ilgisini \u00e7eken bir hale getirme imk\u00e2n\u0131 sunar. Bu platform, \u00f6\u011frencilerin \u00f6\u011frenme s\u00fcrecine aktif olarak kat\u0131lmalar\u0131n\u0131 ve bilgilerini pratikte uygulamalar\u0131n\u0131 sa\u011flayarak, modern e\u011fitim anlay\u0131\u015f\u0131na \u00f6nemli bir katk\u0131da bulunur.<\/p>\n\n\n\n<p><strong>B\u00dcT\u00dcNC\u00dcL YAKLA\u015eIMIN \u00d6NEM\u0130 VE MINECRAFT EDUCATION EDITION&#8217;IN ROL\u00dc<\/strong><\/p>\n\n\n\n<p>B\u00fct\u00fcnc\u00fcl yakla\u015f\u0131m, e\u011fitimde \u00e7e\u015fitli disiplinlerin bir araya getirilmesi ve bu disiplinler aras\u0131ndaki ba\u011flant\u0131lar\u0131n g\u00fc\u00e7lendirilmesi anlam\u0131na gelir. Bu yakla\u015f\u0131m, \u00f6zellikle \u00f6\u011frencilerin e\u011fitim deneyimlerini zenginle\u015ftirmede \u00f6nemli bir rol oynar. \u00c7\u00fcnk\u00fc b\u00fct\u00fcnc\u00fcl e\u011fitim, \u00f6\u011frencilere sadece tek bir konu \u00fczerinde yo\u011funla\u015fmay\u0131 de\u011fil, ayn\u0131 zamanda farkl\u0131 alanlardaki bilgileri b\u00fct\u00fcnle\u015fmi\u015f ederek daha geni\u015f bir perspektiften d\u00fc\u015f\u00fcnmeyi \u00f6\u011fretir. Maya Okullar\u0131\u2019nda da b\u00fct\u00fcnc\u00fcl yakla\u015f\u0131mlar\u0131n \u00f6nemini g\u00f6zlemlemekteyiz; tek disiplinlere dayal\u0131 e\u011fitim y\u00f6ntemlerinin zamanla etkisini yitirdi\u011fini ve \u00f6\u011frencilerin ya\u015famla olan ba\u011flar\u0131n\u0131n zay\u0131flad\u0131\u011f\u0131n\u0131 fark ettik. Bu nedenle, okulumuzda b\u00fct\u00fcnc\u00fcl yakla\u015f\u0131mlar\u0131 destekleyen ve uygulayan e\u011fitim metodolojilerine y\u00f6nelik \u00e7al\u0131\u015fmalar yapmaktay\u0131z.<\/p>\n\n\n\n<p>Bu \u00e7abalar\u0131m\u0131z\u0131n bir par\u00e7as\u0131 olarak, Minecraft Education Edition&#8217;\u0131 e\u011fitim program\u0131m\u0131za dahil ettik. Minecraft Education Edition, \u00f6\u011frencilerin matematik, fen bilimleri, sosyal bilimler ve hatta dil sanatlar\u0131 gibi \u00e7e\u015fitli konular\u0131 ke\u015ffetmelerine olanak tan\u0131yan bir platformdur. Bu platformda \u00f6\u011frenciler, oyun tabanl\u0131 bir ortamda \u00f6\u011frenirken, ayn\u0131 zamanda farkl\u0131 disiplinler aras\u0131ndaki ba\u011flant\u0131lar\u0131 kurma ve bu bilgileri pratik senaryolarda uygulama f\u0131rsat\u0131 bulurlar. Bu, \u00f6\u011frencilerin sadece akademik ba\u015far\u0131lar\u0131n\u0131 de\u011fil, ayn\u0131 zamanda yarat\u0131c\u0131l\u0131k, problem \u00e7\u00f6zme ve tak\u0131m \u00e7al\u0131\u015fmas\u0131 gibi becerilerini de geli\u015ftirir. Minecraft Education Edition, bu \u015fekilde, b\u00fct\u00fcnc\u00fcl e\u011fitimin temel unsurlar\u0131ndan biri haline gelmi\u015f ve \u00f6\u011frencilerin daha etkile\u015fimli ve b\u00fct\u00fcnle\u015fmi\u015f bir \u00f6\u011frenme deneyimi ya\u015famalar\u0131n\u0131 sa\u011flam\u0131\u015ft\u0131r.<\/p>\n\n\n\n<p>Maya Okullar\u0131ndaki e\u011fitim \u00f6\u011fretim anlay\u0131\u015f\u0131nda b\u00fct\u00fcnc\u00fcl yakla\u015f\u0131mlar\u0131 benimseyerek, \u00f6\u011frencilerimize daha kapsaml\u0131 ve entegre bir \u00f6\u011frenme deneyimi sunma \u00e7abas\u0131nday\u0131z. Minecraft Education Edition gibi yenilik\u00e7i ara\u00e7lar, bu yakla\u015f\u0131m\u0131n pratikte nas\u0131l uygulanabilece\u011finin m\u00fckemmel bir \u00f6rne\u011fini te\u015fkil eder. \u00d6\u011frencilerimizin geleneksel ders materyallerinin \u00f6tesinde, interaktif ve \u00e7ok disiplinli bir ortamda \u00f6\u011frenmeleri, onlar\u0131n hem akademik hem de ki\u015fisel geli\u015fimlerine katk\u0131da bulunmaktad\u0131r. B\u00f6ylece, \u00f6\u011frencilerimiz sadece bilgi edinmekle kalm\u0131yor, ayn\u0131 zamanda bu bilgileri ger\u00e7ek d\u00fcnya ba\u011flam\u0131nda uygulayarak ya\u015fam boyu \u00f6\u011frenme becerileri kazan\u0131yorlar. Bu yakla\u015f\u0131m, \u00f6\u011frencilerimizin gelece\u011fe haz\u0131rlanmalar\u0131n\u0131 sa\u011flayan, dinamik ve yenilik\u00e7i bir e\u011fitim modelinin temelini olu\u015fturuyor.<\/p>\n\n\n\n<p><strong>MINECRAFT EDUCATION EDITION KULLANIMI: MAYA OKULLARI&#8217;NDA \u0130NOVAT\u0130F E\u011e\u0130T\u0130M YAKLA\u015eIMLARI<\/strong><\/p>\n\n\n\n<p>Maya Okullar\u0131 olarak, yeni nesil \u00f6\u011frenme ara\u00e7lar\u0131n\u0131 ders programlar\u0131m\u0131za entegre etme konusunda \u00f6nc\u00fc bir yakla\u015f\u0131m benimsiyoruz. Bu ara\u00e7lar\u0131n ba\u015f\u0131nda gelen Minecraft Education Edition, \u00f6\u011frencilerimizin \u00f6\u011frenme s\u00fcre\u00e7lerine derinlemesine katk\u0131 sa\u011flamaktad\u0131r. Oyun tabanl\u0131 ve proje tabanl\u0131 \u00f6\u011frenme metodolojilerini benimseyerek, \u00f6\u011frencilerimize e\u015fsiz bir e\u011fitim deneyimi sunuyoruz. Minecraft, in\u015fa ve s\u00fcre\u00e7 temelli bir sanal platform olarak, \u00f6\u011frencilerimizin i\u015fbirli\u011fi, tak\u0131m \u00e7al\u0131\u015fmas\u0131, ele\u015ftirel d\u00fc\u015f\u00fcnme ve proje tabanl\u0131 \u00e7al\u0131\u015fma gibi becerilerini geli\u015ftirmelerine \u00f6nemli \u00f6l\u00e7\u00fcde katk\u0131da bulunmaktad\u0131r.<\/p>\n\n\n\n<p>Bu platform, bilgiyi deneyimlemek ad\u0131na \u00f6\u011frencilere e\u015fsiz f\u0131rsatlar sunar. A\u00e7\u0131k bir \u00f6\u011frenme d\u00fcnyas\u0131 olan Minecraft Education Edition, \u00f6\u011frencilerin \u00f6\u011frendiklerini aktif bir \u015fekilde uygulamalar\u0131na olanak tan\u0131r. \u00d6\u011frenciler, yarat\u0131c\u0131l\u0131klar\u0131n\u0131 serbest b\u0131rak\u0131rken, ayn\u0131 zamanda uzamsal zek\u00e2 becerilerini de geli\u015ftirirler. Fen ve sanat bilgilerinin yan yana gelmesi, \u00f6\u011frencilerin yarat\u0131c\u0131 problem \u00e7\u00f6zme yeteneklerini art\u0131r\u0131r ve akademik ba\u015far\u0131lar\u0131n\u0131 destekler.<\/p>\n\n\n\n<p>2017-2018 e\u011fitim-\u00f6\u011fretim y\u0131l\u0131nda, 5. s\u0131n\u0131f sosyal bilgiler dersinde ger\u00e7ekle\u015ftirilen bir proje, bu yakla\u015f\u0131m\u0131n m\u00fckemmel bir \u00f6rne\u011fidir. \u00d6\u011frencilerimiz, \u00dcretim-Da\u011f\u0131t\u0131m ve T\u00fcketim konusunda kapsaml\u0131 bir \u00e7al\u0131\u015fma yaparak, Minecraft d\u00fcnyas\u0131nda bir senaryo haz\u0131rlad\u0131lar. Se\u00e7ilen Konya, Kayseri ve Ankara \u015fehirleri, bu proje i\u00e7in ideal birer konum olarak belirlendi. \u00d6\u011frenciler, bu \u015fehirlerin harita \u00fczerindeki yerlerini tespit edip, aralar\u0131ndaki mesafeleri hesaplad\u0131lar. Konya Ovas\u0131&#8217;nda bu\u011fday tar\u0131m\u0131 yaparak elde ettikleri \u00fcr\u00fcn\u00fc Ankara&#8217;daki bir un fabrikas\u0131na ta\u015f\u0131d\u0131lar ve sonras\u0131nda Kayseri&#8217;de i\u015flenen un, Ankara&#8217;da simit olarak sat\u0131\u015fa sunuldu. Bu s\u00fcre\u00e7, \u00f6\u011frencilerin sosyal bilgiler, matematik ve bili\u015fim derslerindeki bilgilerini entegre etmelerini sa\u011flad\u0131.<\/p>\n\n\n\n<p>Bu proje, \u00f6\u011frencilerin ger\u00e7ek d\u00fcnya sorunlar\u0131n\u0131 modellemelerine, ekonomik s\u00fcre\u00e7leri anlamalar\u0131na ve pazarlama stratejileri geli\u015ftirmelerine olanak tan\u0131d\u0131. \u00d6\u011frenciler, \u00fcretimden da\u011f\u0131t\u0131ma kadar olan s\u00fcreci Minecraft Education Edition \u00fczerinde canland\u0131rarak, teorik bilgilerini pratik bir uygulama ile peki\u015ftirdiler. Bu s\u00fcre\u00e7te, \u00f6\u011frencilerin matematiksel hesaplamalar yaparak, co\u011frafi bilgilerini kullanarak ve ekonomik kavramlar\u0131 analiz ederek b\u00fct\u00fcnle\u015fik bir \u00f6\u011frenme deneyimi ya\u015fad\u0131klar\u0131 g\u00f6zlemlendi.<\/p>\n\n\n\n<p>Bu kurgusal senaryo, 5. E\u011fitim Teknolojileri Zirvesi&#8217;nde &#8220;Dijital D\u00fcnya\u2019da D\u00f6n\u00fc\u015fen S\u0131n\u0131flar&#8221; ba\u015fl\u0131\u011f\u0131 alt\u0131nda T\u00fcrkiye\u2019de \u00f6nc\u00fc bir uygulama olarak sunulmu\u015ftur. Proje, \u00f6\u011frencilerimiz i\u00e7in oldu\u011fu kadar \u00f6\u011fretmenlerimiz i\u00e7in de faydal\u0131 olmu\u015f, multidisipliner bir \u00f6\u011frenme yakla\u015f\u0131m\u0131n\u0131n nas\u0131l etkili bir \u015fekilde uygulanabilece\u011fini g\u00f6stermi\u015ftir. Sosyal Bilgiler ve Bili\u015fim z\u00fcmrelerimizin i\u015f birli\u011fi ile haz\u0131rlanan ders planlar\u0131, Minecraftedu\u2019nun resmi web sayfas\u0131nda yay\u0131nlanarak, e\u011fitim camias\u0131 i\u00e7in \u00f6rnek bir kaynak haline gelmi\u015ftir.<\/p>\n\n\n\n<p>Bu \u00f6rnek, e\u011fitimde teknoloji kullan\u0131m\u0131n\u0131n sadece \u00f6\u011frencilerin motivasyonunu art\u0131rmakla kalmay\u0131p, ayn\u0131 zamanda \u00f6\u011frenme s\u00fcre\u00e7lerini zenginle\u015ftirdi\u011fini ve derinle\u015ftirdi\u011fini g\u00f6stermektedir. Minecraft Education Edition&#8217;\u0131n esnek yap\u0131s\u0131, \u00f6\u011frencilerin kendi ilgi alanlar\u0131na g\u00f6re \u00f6\u011frenme s\u00fcre\u00e7lerini \u015fekillendirmelerine imk\u00e2n tan\u0131rken, \u00f6\u011fretmenlere de ders i\u00e7eriklerini \u00e7e\u015fitlendirme ve zenginle\u015ftirme f\u0131rsat\u0131 sunmaktad\u0131r.<\/p>\n\n\n\n<p>Maya Okullar\u0131&#8217;nda Minecraft Education Edition&#8217;\u0131n kullan\u0131m\u0131, \u00f6\u011frencilerin kendi potansiyellerini ke\u015ffetmelerine, farkl\u0131 disiplinler aras\u0131nda ba\u011flant\u0131lar kurmalar\u0131na ve \u00f6\u011frendiklerini ger\u00e7ek d\u00fcnya ba\u011flam\u0131nda uygulamalar\u0131na yard\u0131mc\u0131 olmaktad\u0131r. Bu, modern e\u011fitim anlay\u0131\u015f\u0131n\u0131n gerektirdi\u011fi becerilerin kazand\u0131r\u0131lmas\u0131nda \u00f6nemli bir ad\u0131m olup, \u00f6\u011frencilerimizin gelece\u011fe daha donan\u0131ml\u0131 ve haz\u0131r bir \u015fekilde ilerlemelerini sa\u011flamaktad\u0131r. Bu yakla\u015f\u0131m\u0131n, e\u011fitimde teknoloji entegrasyonunun sadece bir ara\u00e7 olmad\u0131\u011f\u0131n\u0131, ayn\u0131 zamanda \u00f6\u011frenme s\u00fcre\u00e7lerini d\u00f6n\u00fc\u015ft\u00fcrebilecek g\u00fc\u00e7l\u00fc bir kataliz\u00f6r oldu\u011funu g\u00f6stermesi, e\u011fitim alan\u0131nda yeni ufuklar a\u00e7maktad\u0131r.<\/p>\n\n\n\n<p><strong>SONU\u00c7<\/strong><\/p>\n\n\n\n<p>Maya Okullar\u0131&#8217;nda ger\u00e7ekle\u015ftirdi\u011fimiz projeler ve uygulamalar, Minecraft Education Edition&#8217;\u0131n e\u011fitimdeki b\u00fct\u00fcnc\u00fcl yakla\u015f\u0131m\u0131n ne kadar etkili olabilece\u011fini g\u00f6stermektedir. \u00d6\u011frencilerimizin yapt\u0131klar\u0131 \u00e7al\u0131\u015fmalar, farkl\u0131 disiplinlerin bir araya gelerek nas\u0131l entegre ve zengin bir \u00f6\u011frenme deneyimi yaratabilece\u011finin somut \u00f6rnekleridir.<\/p>\n\n\n\n<p>Bir \u00f6\u011frencimizin enerji kaynaklar\u0131n\u0131 konu alan projesinde, bir stadyum in\u015fa ederek bu konuyu ele alm\u0131\u015ft\u0131r. Bu proje, Matematik, Fen Bilimleri, Bili\u015fim ve T\u00fcrk\u00e7e dersleri aras\u0131nda k\u00f6pr\u00fc kurarak \u00f6\u011frencinin b\u00fct\u00fcnc\u00fcl bir \u00f6\u011frenme deneyimi ya\u015famas\u0131n\u0131 sa\u011flam\u0131\u015ft\u0131r. Stadyumun enerji ihtiyac\u0131n\u0131 hesaplama, futbol sahas\u0131n\u0131n alan\u0131n\u0131 belirleme, kodlama dili kullan\u0131m\u0131 ve yaz\u0131m do\u011frulu\u011fu gibi farkl\u0131 konular\u0131 i\u00e7eren bu \u00e7al\u0131\u015fma, \u00f6\u011frencinin farkl\u0131 becerilerini geli\u015ftirmi\u015f ve Minecraft Education Edition&#8217;\u0131n resmi web sayfas\u0131nda yay\u0131nlanarak daha geni\u015f bir kitleye ula\u015fm\u0131\u015ft\u0131r.<\/p>\n\n\n\n<p>Atat\u00fcrk\u2019\u00fcn vefat\u0131n\u0131n 80. y\u0131l d\u00f6n\u00fcm\u00fcnde ger\u00e7ekle\u015ftirilen &#8220;Ata&#8217;ya Arma\u011fan&#8221; projesi, \u00f6\u011frencilerimize tarihsel bilinci, matematiksel becerileri ve kodlama yeteneklerini birle\u015ftirme imk\u00e2n\u0131 sunmu\u015ftur. Bu proje, oran-orant\u0131 hesaplamalar\u0131, tarihsel s\u00fcre\u00e7 analizi ve kodlama becerilerini i\u00e7eren b\u00fct\u00fcnc\u00fcl bir \u00e7al\u0131\u015fmayd\u0131. Sosyal medya hesaplar\u0131m\u0131zda payla\u015f\u0131larak geni\u015f bir izleyici kitlesine ula\u015ft\u0131r\u0131lm\u0131\u015ft\u0131r.<\/p>\n\n\n\n<p>Kul\u00fcp faaliyetlerimizde de, \u00f6\u011frencilerimiz Biyolojik \u00c7e\u015fitlilik Ara\u015ft\u0131rma Projesi kapsam\u0131nda, Minecraft Education Edition&#8217;\u0131 kullanarak bitki ve hayvan fig\u00fcrleri tasarlam\u0131\u015flard\u0131r. Bu \u00e7al\u0131\u015fmalar, \u00f6\u011frencilerin sanal d\u00fcnyada biyolojik \u00e7e\u015fitlili\u011fe dair bilin\u00e7lerini art\u0131rm\u0131\u015f ve Fen Bilimleri dersleriyle entegre bir \u015fekilde uygulamal\u0131 \u00f6\u011frenme deneyimleri sunmu\u015ftur.<\/p>\n\n\n\n<p>Bu \u00f6rnekler, Maya Okullar\u0131&#8217;nda uygulanan e\u011fitim metodolojisinin, teknolojiyi entegre ederek \u00f6\u011frencilerin yarat\u0131c\u0131l\u0131klar\u0131n\u0131, problem \u00e7\u00f6zme yeteneklerini ve ele\u015ftirel d\u00fc\u015f\u00fcnme becerilerini geli\u015ftirdi\u011fini g\u00f6stermektedir. Minecraft Education Edition, \u00f6\u011frencilere teorik bilgileri prati\u011fe d\u00f6kme ve ger\u00e7ek d\u00fcnya ba\u011flam\u0131nda uygulama f\u0131rsat\u0131 sunarak, onlar\u0131n b\u00fct\u00fcnc\u00fcl bir \u015fekilde \u00f6\u011frenmelerine ve geli\u015fmelerine yard\u0131mc\u0131 olmaktad\u0131r. Bu uygulamalar, e\u011fitimde teknolojinin sadece bir ara\u00e7 olmad\u0131\u011f\u0131n\u0131, ayn\u0131 zamanda \u00f6\u011frencilerin \u00f6\u011frenme s\u00fcre\u00e7lerini d\u00f6n\u00fc\u015ft\u00fcrebilecek g\u00fc\u00e7l\u00fc bir kataliz\u00f6r oldu\u011funu kan\u0131tlamaktad\u0131r.<\/p>\n\n\n\n<p>\u00d6\u011frencilerimizin kat\u0131ld\u0131\u011f\u0131 bu projeler ve kul\u00fcp faaliyetleri, onlar\u0131n akademik bilgilerini g\u00fcnl\u00fck ya\u015famla entegre etmelerine, ger\u00e7ek d\u00fcnya problemlerine uygulamal\u0131 \u00e7\u00f6z\u00fcmler geli\u015ftirmelerine ve \u00e7ok y\u00f6nl\u00fc d\u00fc\u015f\u00fcnme becerilerini geli\u015ftirmelerine olanak tan\u0131maktad\u0131r. Bu t\u00fcr e\u011fitim yakla\u015f\u0131mlar\u0131, \u00f6\u011frencileri gelece\u011fin karma\u015f\u0131k ve s\u00fcrekli de\u011fi\u015fen d\u00fcnyas\u0131na haz\u0131rlamak i\u00e7in kritik \u00f6neme sahiptir.<\/p>\n\n\n\n<p>Sonu\u00e7 olarak, Maya Okullar\u0131&#8217;nda Minecraft Education Edition&#8217;\u0131n kullan\u0131m\u0131, \u00f6\u011frencilerimize sadece bilgi ve beceri kazand\u0131rmakla kalm\u0131yor, ayn\u0131 zamanda onlar\u0131 hayat boyu \u00f6\u011frenen, yarat\u0131c\u0131, yenilik\u00e7i ve ele\u015ftirel d\u00fc\u015f\u00fcnme yetene\u011fine sahip bireyler olarak yeti\u015ftiriyor. Bu, e\u011fitimde teknolojinin \u00f6tesine ge\u00e7en, \u00f6\u011frencilerimizin ki\u015fisel ve profesyonel geli\u015fimlerine katk\u0131da bulunan, etkili ve yenilik\u00e7i bir \u00f6\u011frenme modelidir. Maya Okullar\u0131 olarak, e\u011fitimde inovasyonun s\u0131n\u0131rlar\u0131n\u0131 zorlamaya ve \u00f6\u011frencilerimizin en iyi \u015fekilde geli\u015fmelerini sa\u011flamaya devam edece\u011fiz.<\/p>\n\n\n\n<p>Referanslar<\/p>\n\n\n\n<ol class=\"wp-block-list\">\n<li>Arena, D. (2015): Video oyunlar\u0131n\u0131n e\u011fitimde rol\u00fc \u00fczerine tart\u0131\u015fmalar sunar ve bu t\u00fcr ara\u00e7lar\u0131n \u00f6\u011frenme s\u00fcre\u00e7lerini geli\u015ftirme potansiyellerini vurgular.<\/li>\n<\/ol>\n\n\n\n<p><em>Arena&#8217;n\u0131n 2015 y\u0131l\u0131ndaki \u00e7al\u0131\u015fmas\u0131, video oyunlar\u0131n\u0131n e\u011fitimdeki rol\u00fcn\u00fc ele al\u0131r ve bu t\u00fcr ara\u00e7lar\u0131n \u00f6\u011frenme s\u00fcre\u00e7lerini nas\u0131l geli\u015ftirebilece\u011fine odaklan\u0131r. Bu \u00e7al\u0131\u015fma, video oyunlar\u0131n\u0131n e\u011fitimde nas\u0131l &#8220;topra\u011f\u0131 s\u00fcrd\u00fc\u011f\u00fcn\u00fc&#8221; ve \u00f6\u011frencilerin \u00f6\u011frenme deneyimlerini nas\u0131l zenginle\u015ftirebilece\u011fini tart\u0131\u015f\u0131r, bu ba\u011flamda Minecraft gibi oyunlar\u0131n e\u011fitimsel potansiyelini vurgular. Ara\u015ft\u0131rma, video oyunlar\u0131n\u0131n sadece e\u011flence amac\u0131yla de\u011fil, ayn\u0131 zamanda e\u011fitimde etkili bir ara\u00e7 olarak kullan\u0131labilece\u011fini g\u00f6stermeye \u00e7al\u0131\u015f\u0131r.<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><em>https:\/\/www.jsr.org\/hs\/index.php\/path\/article\/view\/1697<\/em><\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Clemenson, Gregory D., Henningfield, Caden M., &amp; Stark, Craig E. L. (2019): Minecraft&#8217;\u0131n zengin \u00e7evresel deneyimler arac\u0131l\u0131\u011f\u0131yla hipokampal haf\u0131zay\u0131 nas\u0131l iyile\u015ftirebilece\u011fini inceler.<\/li>\n<\/ul>\n\n\n\n<p><em>Clemenson, Henningfield ve Stark&#8217;\u0131n 2019 tarihli \u00e7al\u0131\u015fmas\u0131, Minecraft&#8217;\u0131n zengin \u00e7evresel deneyimler arac\u0131l\u0131\u011f\u0131yla \u00f6\u011frencilerin hipokampal haf\u0131zas\u0131n\u0131 nas\u0131l iyile\u015ftirebilece\u011fini inceler. Bu ara\u015ft\u0131rma, Minecraft oyun ortam\u0131n\u0131n, \u00f6zellikle haf\u0131za ve \u00f6\u011frenme s\u00fcre\u00e7leri \u00fczerindeki etkilerini ele al\u0131r ve zenginle\u015ftirilmi\u015f sanal ortamlar\u0131n bili\u015fsel geli\u015fime katk\u0131s\u0131n\u0131 de\u011ferlendirir<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><em>https:\/\/www.jsr.org\/hs\/index.php\/path\/article\/view\/1697<\/em><\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Coleman, T. E., &amp; Money, A. G. (2020): \u00d6\u011frenci merkezli dijital oyun tabanl\u0131 \u00f6\u011frenme \u00e7er\u00e7evesi \u00f6nerir ve mevcut uygulamalar\u0131n\u0131 ara\u015ft\u0131r\u0131r.<\/li>\n<\/ul>\n\n\n\n<p><em>Coleman ve Money&#8217;nin 2020 tarihli \u00e7al\u0131\u015fmas\u0131, \u00f6\u011frenci merkezli dijital oyun tabanl\u0131 \u00f6\u011frenme yakla\u015f\u0131m\u0131n\u0131 ve bu alandaki mevcut uygulamalar\u0131 incelemektedir. Bu ara\u015ft\u0131rma, \u00f6\u011frencilerin etkile\u015fimli ve ders i\u00e7eri\u011fine d\u00e2hil olmalar\u0131n\u0131 sa\u011flayan bir e\u011fitim \u00e7er\u00e7evesi \u00f6nermekte ve bu y\u00f6ntemin e\u011fitimdeki etkinli\u011fini de\u011ferlendirmektedir. \u00c7al\u0131\u015fma, dijital oyunlar\u0131n e\u011fitimde kullan\u0131m\u0131yla ilgili mevcut durumu inceleyerek, \u00f6\u011frenci kat\u0131l\u0131m\u0131n\u0131 ve \u00f6\u011frenme deneyimlerini nas\u0131l iyile\u015ftirebilece\u011fini ara\u015ft\u0131rmaktad\u0131r\u200b.<\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Duncan, S. C. (2011): Minecraft&#8217;\u0131n temel oyun mekaniklerinin \u00f6tesinde \u00e7e\u015fitli e\u011fitim uygulamalar\u0131na odaklan\u0131r.<\/li>\n<\/ul>\n\n\n\n<p><em>Duncan&#8217;\u0131n 2011 tarihli \u00e7al\u0131\u015fmas\u0131, Minecraft&#8217;\u0131n temel oyun mekaniklerinin \u00f6tesindeki \u00e7e\u015fitli e\u011fitim uygulamalar\u0131n\u0131 inceler. Ara\u015ft\u0131rma, Minecraft&#8217;\u0131n yaln\u0131zca in\u015fa ve hayatta kalma oyunu olman\u0131n \u00f6tesinde, \u00f6\u011frencilerin yarat\u0131c\u0131 d\u00fc\u015f\u00fcnme ve problem \u00e7\u00f6zme becerilerini geli\u015ftirmelerine nas\u0131l yard\u0131mc\u0131 olabilece\u011fini tart\u0131\u015f\u0131r. Bu \u00e7al\u0131\u015fma, Minecraft&#8217;\u0131n e\u011fitimde kullan\u0131lmas\u0131n\u0131n \u00f6\u011frencilere sunabilece\u011fi farkl\u0131 \u00f6\u011frenme f\u0131rsatlar\u0131n\u0131 ve bu platformun e\u011fitimde nas\u0131l etkin bir \u015fekilde kullan\u0131labilece\u011fini de\u011ferlendirir.<\/em><em><\/em><\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Nebel, S., Schneider, S., &amp; Rey, G. D. (2016): E\u011fitim ve ara\u015ft\u0131rmada Minecraft kullan\u0131m\u0131na y\u00f6nelik geni\u015f bir literat\u00fcr incelemesi sunar ve mevcut uygulamalar\u0131n\u0131 ve deneyimlerini \u00f6zetler.<\/li>\n<\/ul>\n\n\n\n<p><em>Nebel, Schneider ve Rey&#8217;in 2016 tarihli \u00e7al\u0131\u015fmas\u0131, Minecraft&#8217;\u0131n e\u011fitim ve ara\u015ft\u0131rmada kullan\u0131m\u0131n\u0131 kapsaml\u0131 bir \u015fekilde inceler. Bu literat\u00fcr incelemesi, Minecraft&#8217;\u0131n e\u011fitimde nas\u0131l kullan\u0131ld\u0131\u011f\u0131n\u0131, \u00f6\u011frenci deneyimlerine olan etkisini ve bu arac\u0131n e\u011fitimde nas\u0131l yarat\u0131c\u0131 ve etkili bir \u015fekilde kullan\u0131labilece\u011fini de\u011ferlendirir. Ara\u015ft\u0131rma, Minecraft&#8217;\u0131n \u00f6\u011frencilerin \u00f6\u011frenme ve bilimsel deney yapma s\u00fcre\u00e7lerinde nas\u0131l kullan\u0131labilece\u011fini g\u00f6zden ge\u00e7irir ve bu ba\u011flamda e\u011fitim teknolojilerinin kullan\u0131m\u0131 \u00fczerine kapsaml\u0131 bir bak\u0131\u015f sunar.<\/em><em><\/em><\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\" \/>\n\n\n\n<p>Onur AYDIN<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bu \u00e7al\u0131\u015fma, e\u011fitim teknolojilerinin \u00f6\u011frenci ba\u015far\u0131s\u0131 ve geli\u015fimi \u00fczerindeki etkilerini daha iyi anlamak isteyen e\u011fitimciler, ara\u015ft\u0131rmac\u0131lar ve politika yap\u0131c\u0131lar i\u00e7in de\u011ferli bir kaynak sunmaktad\u0131r.<\/p>\n","protected":false},"author":6,"featured_media":1477,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[12,20],"tags":[48,37,29,44,43,45,40,38,34,49,46,39],"class_list":["post-1447","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all-posts","category-makaleler","tag-beceri","tag-egitim","tag-maya-okullari","tag-minecarft-edition-education","tag-minecraft","tag-minecraft-edu","tag-ogrenci","tag-okul","tag-onur-aydin","tag-proje-odevi","tag-tasarim","tag-yeni-nesil"],"_links":{"self":[{"href":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/wp-json\/wp\/v2\/posts\/1447","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/wp-json\/wp\/v2\/comments?post=1447"}],"version-history":[{"count":1,"href":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/wp-json\/wp\/v2\/posts\/1447\/revisions"}],"predecessor-version":[{"id":1448,"href":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/wp-json\/wp\/v2\/posts\/1447\/revisions\/1448"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/wp-json\/wp\/v2\/media\/1477"}],"wp:attachment":[{"href":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/wp-json\/wp\/v2\/media?parent=1447"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/wp-json\/wp\/v2\/categories?post=1447"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/onceogretmenvakfi.org.tr\/index.php\/wp-json\/wp\/v2\/tags?post=1447"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}